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Clash of Clans Free Gems Hack

Clash of Clans Gem Hack


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Clash of Clans Free Gems

Top Spells - Clash of Clans Free Gems


Ok men, now I'm really going to provide you with a fast guide on selecting the right charms for your Clash of Clans military. Here's the top COC Cheats and Hacks to Legend League

The best way to select the best charms for your Military

As all of US understand, most strikes we use from late Town Hall 8 to Town Hall -phase assault strategies. As an example, Killsquad -">> Hog or Lava Hound -">> Balloon.
And, I've observed lots of strikes neglecting due to the incorrect charm choice/use. I'm quite certain that lots of you guys probably were thinking about this one but only didn’t say out loud.
I normally find Kill Squads with 160 troop home spaces and about 2 charms given to them, or 20 backend Hog Passengers with no more than ONE charm given to them. These assaults frequently finish with no over 2 stars.

First, when assemble your military composition, consider the size of it as well as the objects. Is there any defensive Bowler? Is there any Tesla farm hitting on your Balloons? Account all of these scenarios that are special and bring the appropriate charms. Occasionally, using the charm that is incorrect on the significant subset of your strike is an extremely horrible error.

Underneath, I'm really going to reveal you some unique cases I normally see. Only look at them as the examples that are pure . I simply need to show you some cases I use to select the best charms for my military composition.

Town Hall 9

I generally can’t determine on charms, really when using GoVaHo. But this is my reasoning which goes into selecting the proper charms for the military.

In the beginning, I begin with Hog Rider.

No Healing charm needed if I use under ten Hogs.
If I use 10-14 Hogs, I'll go with 1 Healing Charm.
If I use 15-22 Hogs, I am going to go with 2 Healing Charms.
Subsequently, I see what they truly have to get the occupation done and look in the Kill Squad. In the event the Kill Squad occupation will be to activate the the Double Giant Blast and kill the Clan troops (the most frequently encountered goal), I generally give them 1 Healing Charm and 1 Hop Charm. Although they're not going to activate the Giant Bomb but have to take down Clan Castle , the Town Hall, Air Defenses and a Xbow, I may bring the Fury charm to assist them take those high HP buildings out quicker.

I am going to reevaluate the entire strategy once I 've the fundamental pattern. I 've 19 Hog Passengers for the backend period, although perhaps I want 3 charms for the Kill Squad. By using 3 Valkyries instead of 5 Hog Riders I should beef up the Kill Squad. Etc.

So, I'll have 2 military compositions:

1 Golem 14 Valkyries 6 Magicians 15 Hog Passengers 1 Archer Hop/Healing Charm for the Kill Squad 2 Healing Charms for Hogs/
1 Golem 17 Valkyries 4 Magicians 6 Witches 10 Hog Passengers Hop/Healing/Fury Charm for Kill Squad 1 Healing Charm for Hog Rider.
Town Hall 10

My aim would be to take out the Inferno Tower, 2 Wizard Towers and the Clan troops, to be able to make my Miner strategy a whole lot more efficient. First, I'd like to begin with my Kill Squad:

Golem 5 Magicians Infant Dragon 8 Bowlers 4 Magicians

I leave rooms for Miners and 7 more in the Clan Castle. And this is my private Miner Scale:

10 Miners = 0 Charms
11-15 Miners = 1 Charm
16-23 Miners = 2 Charms
24-31 Miners = 3 Charms
32-39 Miners = 4 Charms
40-48 Miners = 5 Charms
So with 31 Miners, I am going to go due to the Kill Squad. I'd desire to spend 3 Healing Charms for the Miners. But can the Kill Squad get the business done with just 2 charms? Let ’s make some alterations for our initial strategy.

2 Golems 7 Magicians Infant Dragon 9 Bowlers Wall Breakers

That leaves room for 23 Miners in total including Clan troops and 2 Healing charms to give to them. Now I am going to compare the strategies to see which one would be more efficient.

2 Golems 7 Magicians Infant Dragon 8 Bowlers 4 Wall Breakers 23 Miners Trend/Hop/Freeze for Kill Squad 2 Fixes for Miners. Target: Kill Squad takes out both Inferno Towers.
1 Golem 6 Magicians Infant Dragon 8 Bowlers 4 Wall Breakers 31 Miners Rage/Jump for the Kill Squad 3 Healers for Miners. Goal: Kill Squad takes out Inferno Tower.
Decision

Okay men hopefully you've located this little guide helpful. Do In The Event That you want any help n’t hesitate to remark!