If you look for a fresh and well-working base layout for your Town Hall 9 Home Village base you’re in the perfect place.
I do frequently test, build and review base layouts for Town Hall 9 and give them here ready for you so you can directly copy them without testing or building them yourself
So, here’s how this list works:
I really hate those sites or videos showing you dozens of bases they copied somewhere without making any deeper explanation why they work so for this reason you will only find bases here that I have tested myself.
Bases here are updated every week so check back here to get the latest base layouts 🙂
Best TH9 Base Designs
Without wasting any more time, here are the bases:
|Date: January 14th, 2020
The design here is pretty compact without dead zones or focus areas that compress a certain kind of defense, all is evenly located all over the base to defend in all directions with the defending heroes and Clan Castle in the core where the Town Hall is located.
The defensive concept of this base layout is pretty simple. Small compartments are behind an outside perimeter of trash buildings containing higher hitpoint buildings to keep attacking troops busy and making it harder to funnel troops into a way to the core. Even when the attacker builds a funnel, it’s pretty annoying to overcome these compartments without having troop running to the sides.
Normally you would see trash buildings spread out more on the outside, while these here are relatively close to each other – this has a reason. If you use a base design with many small compartments, you rather want to use that to mess with funneling.
Let’s do some short AI theory here… when troops need to decide to either break a wall or go for a building that’s further away there’s a certain amount of tiles needed. So, let’s say there’s a building 4 tiles away or a wall they need to break, they will go for the building that is further away. If that distance now is 10 tiles, they will break into the wall.
If you have trash buildings that have 2-3 tiles in between each other, you don’t need to destroy as many of them to get the distance to make ground troops break wall. With that many compartments, an open compartment is not worth that much and troops will easily go the outside walk than really breaking into the base and going through walls.
In short, this means… trash perimeter close = more trash buildings to clear for funnel = higher risk for anything that might go wrong ????
The Air Defenses and X-Bows are in locations where they can target air troops early but no way to snipe them out easily so you make sure to always have pressure on them, backed up by the Air Sweepers that are facing each other, this will help to defend the core especially from air troops like Balloons or Dragons.
When air attackers, especially attackers that use mass Dragons (but also occasionally Lava Hounds) decide to use Lightning Spells on your Air Defenses the situation won’t get easier for them.
The Air Defenses might be gone but there are no spells left to rage the troops up, especially to deal with the Air Sweeper that just keep slow air troops busy unless they are raged.
The troops will simply travel around the base until your other defenses took them down.
Balloons have a similar problem with this layout as they will travel around the core, funneled by the defenses and pushed by the Air Sweeper to leave the Town Hall untouched while the cleaning troops can’t get to the other side to actually gather some solid percentage.
Now let’s take a look at some ground setups, especially the ones using Golems paired with Witches, some Bowlers or Valkyries. They heavily depend on building that funnel very widely to make their attack work.
But this base won’t make that happen easily and it will cost a lot of troops that need to walk some distance around the corner until the way to the core can be used, either by Wall Breaker or Jump Spells. This is not cheap and will cost a lot of troops because the defenses can reach them and when split up on both sides, they can’t cover wach other and half the army will be done before the approach for the core can actually start.
By the time the troops can really go for the core, they are simply not strong enough anymore to take it down. Here and there they can get the Town Hall, but in these cases they often missed getting enough percentage for the 2 Star.
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